The Cabin is an undergraduate Capstone Project. The goal was to create an intimate scene optimized for a game in the Unreal Engine. ATEC undergraduate student Devon Mathis was responsible for all aspects of the project that included concepting, designing, modeling, sculpting, texturing, and lighting. All pre-production, concept art, paint-overs, reference images, were completed using Photoshop. Modeling and UVs were completed using Maya. Sculpting was completed in zBrush and Substance Painter. Texturing was completed in Substance Designer and Substance Painter.
Student Credits – Devon Mathis
Faculty Advisor(s) – Adam Chandler