The Origami Fish Project is a collaborative research project the aim of which is to experiment with public interaction and engagement through animation. Born from Assoc. Professor Heidi Cooley’s idea of inviting people to keep and interact with a virtual pet–inspired by the handheld popular toy Tamagotchi digital pet (c. 1997)–the project extends individual experience to that of a “community of interpreters” (C.S. Peirce) whose habits of interaction sustain the “life” of a virtual fish.
We are motivated by the following questions:
- How might an interactive origami fish and its digital double invite interaction in individuals?
- How might individual interactors become a group of longer-term interactors who cooperate to keep the virtual fish animated?
- How might the domains of the virtual and the actual evolve together and through a kind of mutual responsiveness?
Undergraduate students Julio Soto and Samuel Price joined the project to work on the modeling and animation of the digital version of the origami fish, supervised by Assistant Professor Christine Veras. This phase of the project was completed in the Summer 2019 and deliverables are reflected in the project. As this is an ongoing project, new developments brought new collaborators working on the next its phases, including: Associate Dean Dale MacDonald, Danai Bavishi, Mason McCully, Taylor Lawson, and Sean Landers.
Undergraduate Students – Julio Soto (animation) and Samuel Price (asset and lighting)
Faculty Advisors (Phase I) – Heidi Rae Cooley, Christine Veras
Gallery Photo 1 – Undergraduate students Samuel Price and Julio Soto presenting the Fish Project at the Animation and Public Engagement Symposium in 2019.
Gallery Photo 2-3 – Display experimentations with floating a magnetic platform and different versions of origami fish.
Follow the Origami Fish Project on Twitter: McKoi @origamifish