Daedra Christopher is an artist with an extensive career including positions in New York design firms to independent game development. Comfortable in both traditional and digital art, her work ranges from expansive video game level designs to wearable art.
Christopher’s research interests are varied and include such topics as exploring the relation of gender in virtual environments as a determining factor for bearing and trajectory, determining the natural pathways subjects use in virtual environments, game design and level design while observing the recourse to the player experience when these pathways change. Additional research topics include revolutionizing vital elements in game and level design to create more engaging experiences for players, and discovering how the physical representation of a narrative, by way of level design and environmental asset placement, alters player perception of virtual experience. Christopher is an alumnus of the ATEC program.
Animation & Games, Art & Science, Design & Technology, Emerging Media Art
STEAM, Design Theory, Visual Communication, Games Development, Visual Communication, Game Studies, Educational Games, Narrative Games, Experimental Games
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