Adam Chandler’s professional experience and teaching interests range from 3D modeling and Level Design to Motion Graphics and Scripting. By sharing his passion for 3D, audio, and interaction, he hopes to bring an element of excitement to the classroom.
Working in Architectural Visualization, Chandler created 3D renders and fly-through animations that turned apartment floor plans into life-like digital models for RealPage. While at PSAV, one of the world’s largest audio/visual companies, he created photo-real visualizations of multi-million dollar live events and shows. As part of his background, Chandler has designed mobile applications, 3D walkthroughs using Unity Game Engine, and Augmented Reality systems. While working in the gaming industry, Chandler was an environment artist on Epic Mickey 2, responsible for owning and increasing the fidelity of several levels in the final game. At Gearbox, he channeled his interest in music and sound design as an audio intern and worked on several titles, including Borderlands 2 expansions and Aliens Colonial Marines.
Currently a Senior Lecturer, Chandler teaches courses including Scripting for Games, Level Design, and Motion Graphics.
Animation & Games, Design & Technology, Emerging Media Art
Design Theory, Games Development, Sound
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