At ATEC, students explore game processes, experimental genres of play, and the complexity of virtual, augmented, and extended reality.
The Games area of study at the undergraduate level introduces students to game design and development, critical game studies, and innovative research applications. Game design and development courses maintain a collaborative approach to solving problems using both artistic processes and computational skills. Critical game studies courses analyze the social and technological aspects of games, including their history, their interaction and playability, and how games can express and perpetuate social structures. ATEC Games research labs apply game techniques to explore the full potential of game design and interactive experiences to create new knowledge and solve critical pressing issues.
ATEC Faculty bring years of industry experience into the classroom and offer their industry insight to improve student talent. Students benefit from the expertise of faculty who possess a broad range of real-world professional experience in every facet of game design.
ATEC students also connect with industry giants. ATEC hosts featured speakers, panels, and talks from representatives of Naughty Dog, Robot Entertainment Gearbox Software, Nerve Software, Groove Jones, Playful Corp., and 900lbs of Creative. These extra-curricular learning events provide ATEC games students the opportunity to interact with industry professionals currently in the mix.