Lighting
Moving Characters in Animation
The three point lighting system works well with
a
static scene. But how do you light a scene in which characters
are moving? Here are some hints from professionals:
- The primary light (key light)
should not move nor should it appear to move (unless the primary light
source is
actually moving in the scene), i.e., you do not want to attach light
sources to a character. Remember when the primary light source moves, the
cast
shadows move as well. When
the
primary
light
source
is
the sun
or
an interior
light (e.g., a floor light or ceiling light), if it moves or its shadows
move, it will look unnatural and will catch the viewer's eyes in an undesirable
way.
- Add rim lights so that the moving
characters are separated from the background at any point of the animation.
- Add fill lights so that the shadowy
parts of the characters are not too dark at any point of the animation.
- Add extra lights on the characters'
faces to show the reflections of the lights from light sources or bounced
lights since
in most
cases the materials (shaders) you apply to skins have no reflectivity,
although our real skins have reflectivity.
- Cheat. Don't
have to obey the law of physics as long as the lighting looks realistic.