| Types of lights (Birn Chap 2.2) | |
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Directional (distant, direct, infinite) light simulates a distant light source such as the sun where the light rays are coherent and parallel. A directional light tends to produce an intense quality of light with hard edges and no subtle changes in surface shading. Since a directional light is not easy to aim or confine to a local area, it is most useful as a part of your secondary or fill lighting. |
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Point (omni, omni-directional) light simulates rays shining out from a single infinitely small point in space in all directions. A point light can mimic the effect given an omni-directional local light source such as a light bulb and candle. When a point light is used with depth map shadow, a depth map is created in each of the axes directions (+x, -x, +y, -y, +z, -z), i.e., rendering tends to be time consuming |
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Spot light simulates light radiating from a single infinitely small point in space and has a cone of influence in a specific direction. Spot lights can be controlled conveniently to aim at a specific target. |
| Ambient light is a non-directional light to simulate the diffused scattered or reflected light seen in real life. Often used as a secondary light source. Using an ambient light source alone to light up a scene make the objects in the scene appear flat. | |
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Area light has a definable size. It simulates a realistic soft lighting distribution and realistic shadows that very from hard to soft. In Maya the area light is a 2-dimensional rectangular light |
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Volume light illuminates objects within a given volume, a sphere, cylinder, box, or cone. It gives a visual representation as to the extend of the light. |
| Characteristics of light sources | |||||
| Type |
Position | Ray's direction | Size of source | Shape of source | Light fog (Maya) |
| Directional | n/a | parallel | infinitely large | n/a | n/a |
| Point | O | omni-directional | infinitely small | n/a | O |
| Spot | O | directional, confined in a cone | infinitely small | n/a | O |
| Area | O | directional, radiating from the source area | defined |
defined
|
n/a |
| Volume | O | directional, radiating from the source volume and confined in the volume | defined | defined | O |