Keyframing |
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| Key in traditional animation | A key (also called "extreme") is a key moment in an animated sequence, where the motion is at its extreme. The number of keys in an animated sequence depends on how complicated the movement is. The first, seventh, and thirteenth frames in the example on the right are keys. |
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| Keyframe | A keyframe is a drawing that corresponds to a key moment. | |
| Breakdown | A breakdown comes between keys to help the keyframe animator describe the action to inbetween animators.The forth and tenth frames in the example on the right are breakdowns. | |
| Inbetween | Inbetweens fill the gaps between keyframes. While keyframes are drawn by skilled animators, inbetweens are drawn by less experienced animators. | |
| Key in computer animation | A key (also called "event" or "time mark")
is a key moment associated with a parameter of an entity (e.g., an
object, a light, a camera) in an animation sequence, where the
parameter value is at its extreme. A key is specified by two values: the time of the key moment and the parameter value at the key moment. The number of keys for a parameter of an entity in an animated sequence depends on how complicated the changes in the parameter is. In an animated sequence, some parameters may have large number of keys, while other parameters have fewer or no keys. |
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| Channel | All the keys associated with a
particular parameter of an entity (e.g., an object, light, camera) in an
animation sequence are stored in a "channel." The channel is also called a
"track" or an "animation score." The parameter values between two adjacent keys are interpolated using one of several interpolation methods, such as spline and linear. The interpolation method between each pair of keys is also stored in a channel. |
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| Setting up keys and channels in Maya |
Clicking on "Channels"
in Channel Box gives you "Key Selected", "Key All", and other options. (If
you don't see Channel Box, select Display -> UI Elements -> Channel
Box / Layer Editor.)
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