Crash Intro to Maya
To start
to create a new project: File -> Project - > New... In New Project
window, name the project and select Use Defaults
to save a scene into a file:
File -> Save Scene (ctrl s) or Save Scene As... (Don't forget to save
frequently!)
Views
to switch
between four layout and single layout:: space bar (or Panels -> Layouts ->
One / Four)
to switch between Attribute Editor and Channel Box / Layer
Editor: Ctrl + A
In a view panel
to tumble: Alt + LMB
to track: Alt
+ MMB
to dolly: Alt + RMB
to change the content of a view panel: Panels
-> Perspective or Orthographic
to save a new layout: Panes -> Save
Layouts -> Edit Layouts...Views (when something is selected!)
to look at
the selected object(s): View -> Look at selection
to frame the selected
object(s): View -> Frame selection or type f
Display
options
1 for rough NURBS smoothness
2 for medium NURBS
smoothness
3 for fine NURBS smoothness
4 for wireframe
5 for smooth
shade
6 for hardware texturing
7 for realistic lighting
Showing/hiding UI
Elements
Display -> UI Elements -> Hide all UI Elements reduce
the user interface to only view panels and menus. You may want to reduce the UI
elements because all the elements can be accessed through "HotBox" (hit
space).
Menu sets
F1 for help
F2
for animation
F3 for modeling
F4 for dynamics
F5 for
rendering
Selecting
models
You have options of:
selecting hierarchy and
combinations
selecting object type
selecting component type
See "Select objects or components" in on-line Maya
Help for more details
F8 toggles between selection by object type
and selection by component type
Select, Move, Rotate,
Scale, and Show manipulator Tools
hot keys for them are QWERTY
Move
Tool
dragging the center -> moved in any directions
dragging
one axis -> restricted to the movements along the selected axis
dragging
one axis with crtl -> restricted to the movement along the plane
perpendicular to the selected axis
Rotate Tool
Scale
Tool
dragging the center -> scaled in all directions
dragging
one handle -> scaled along the selected axis
Pivot
Insert
lets you move the pivot of the selected object.
Press Insert again when you
are done.
Numeric input
(Absolute)
Look for "sel" in the Status Line. Click on "sel" and
select "Numeric Input: Absolute" "sel: should change to "abs"
to enter a
single value: Click on one desired handle of the active manipulator or highlight
the name of the parameter -> type in one value in the box next to
"abs".
to enter a set of three values: Click on the center of the active manipulator or highlight the name of the parameter -> type in three values in the box next to "abs". A period keeps the value unchanged. E.g., "2 . 3" will keep the current y-parameter value.
Changing a parameter value
in a Channel box using MMB
Select a parameter name -> Click drag
MMB -> the parameter value is changed.
Creating
primitives
Create ->NURBS Primitives->...
Create
->Polygon Primitives->...
Creating NURBS
curves
to create NURBS curves: Create -> CV Curve Tool or EP
Curve Tool. RMB to enter EPs and Enter to finish
to open/close the curve,
Edit Curves -> Open/Close curves
Creating
polygons
Polygons -> Create Polygon Tool. RMB to enter vertices
and Enter to finish
Repeating
* g
to repeat the last tool