Playblast and
Hardware Rendering
Playblast gives you a quick preview
of animation without any rendering effects. Frame size, etc. can be set by
opening the options window by selecting a small square next to Playblast under
"Window." To set the frame size required for Assignment 1 (320 x 240), select
"Custom" as Display Size, enter 320 and 240 under "Custom" and slide "Scale"
slider to 1.00.
To start Playlbast, select
Window... -> Playblast. Windows Media Player or Fcheck (whichever selected
in the options window) will playback the animation. You can save the animation
as
an .avi file by choosing Media Player.
Hardware Rendering gives you more
options than Playblast and faster results than software rendering.
First
of all, let us set 30 frames per second as the animation playback speed:
Before you hardware render an animation sequence, you may change the colors of objects and background as follows.
Open Hardware Render Buffer by
Window -> Rendering Editors -> Hardware Render Buffer...
In Hardware
Render Buffer, select Cameras -> Persp (or any other view you want to
use)
Open Attributes Window by selecting Render -> Attributes...
The following should be set in
Attributes:
In Image Output
Files tab
In Render Modes tab, select
Wireframe as Draw Style.
In Display Options tab, select black as Background
Color.
In Hardware Render
Buffer:
Render the sequence by selecting Render -> Render
sequence.
Playback the sequence by selecting Flipbooks ->
im.1-150.
Premiere
You can create a quicktime movie from hardware rendered images
using Premiere or any digital video editing application of your
choice.
In Premiere: