Driven
keys
Driven keys work by connecting the output of one attribute (channel)
to the input of another. A
change in a driver attribute alters the value of the driven attribute.
Graph Editor curve that shows the relationship between the linked
attributes. Graph Editor's vertical axis
lists driven attribute values, and the horizontal axis lists driver attribute
values. For each attribute value of the driver, the curve shows the associated
value of the driven attribute. You can edit the curve to alter the
relationship.
In the
example below you will use a ball's y-scaling as a driver attribute and the
ball's
x-scaling
and
z-scaling as driven attributes to animate squash.
To set up driven keys for squashes of a bouncing ball animation:
Open GraphEditor by Window ->
Animation Editor -> Graph Editor... GraphEditor shows the relationships
between scaleX and scaleY, and scaleZ and scaleY, both of which are linear
by default.
A finished file: ball_demo4_finished.mb
Note: Driven keys can be set between attributes of two
different entities as well as attributes of the same entities.