ATEC 6351

Assignment 4: Applying motion capture data to a skin bound character and creating an animatic

Description

 

Create skin geometries and bind them to the skeleton that you produced for the Assignment 3. Apply the motion capture data to the skin bound character as described in MotionBuilder character.

Decide the camera position and angle for each shot. Render motion captured shots using a quick rendering method (e.g., playblast). Based on your storyboard, create an animatic using motion capture shots, live action video clips, and audio (e.g, sound effects, music, and dialogue).

Due date

10/27/2009