ATEC 6351 |
Assignment
3: Applying motions to a skeleton |
Description |
For this assignment, you will perform the following steps in the mocap production pipeline:
Notes: If your 3D character can be proportionally same as your capture subject, import the marker data of your capture subject in a T-pose into Maya and match your 3D character's proportion to the performer's. By doing so, you will be required to do less motion editing than not matching the proportions. Naming the skeleton joints using the MotionBuilder's naming conventions will make it easier for you to correlate an Actor and a Character. |
| What's due? |
Above
should be presentable in Maya on the due date and should have been
saved as .fbx files. Upload the .fbx files and make links from
your process book to the files. |
|
Due date |
10/13/2009 |