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ATEC 4437 |
Assignment 3: Neutral
walk vs emotional walk |
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Description |
Produce two wireframe animations
of a character walking. In one animation a character's walk should
be neutral, which means the character does not express any specific
emotion or mood. In the other animation the same character's walk
should be expressing his/her
emotion and mood
in
his/her
body language. |
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Process book research
(25%) |
Pair up with another
student in the class. The process book research part of Assignment
3 is a group project. Thus, each group turns in the following five items created by the group members. (The animation part is an individual
project. Thus, each student turns in two animations created by himself/herself.)
1. Create a character description by
assigning every attribute in a character
development exercise to the character.
2.
Select one adjective that describes an emotional state of a human
being.
3. Develop a situation
or an event that explains the emotional state of the character that
is described by the selected adjective.
4. Create four reference video clips. Walk as the character
of your description and have your partner video tape your performance.
Your partner must tape two performances of yours: a neutral
walk and an expressive walk. Switch the roles and
tape your partner's performances. Your group should have four video clips (your neutral walk, your expressive walk, your partner's neutral walk, and your partner's expressive walk).
5.
Create two thumbnail storyboard with timing. Study the motions and timing in the reference video clips. Select one of the neutral walk's reference video clips and one of the expressive walk's reference video clips. Find important
keys and create thumbnail storyboards by
sketching out the character in key frames as a stick figure. Get timings from the video clips as well. There
should be two thumbnail storyboards per group: one for neutral walk
and the other for expressive walk. |
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Submission:
In your local area (e.g., a hard disc drive of your home computer or a flash
memory connected to a computer in an ATEC lab), create a process book
page for Assignment 3 in the html format. You can use Microsoft
Word, DreamWeaver, or any application you like. The main page should
be named as processbook.htm. Your process book should
contain all the five elements for the process book research specified above.
Create a new folder in \\Atec01\Midori\Drop
Box\4337\your_last_name and rename
it as A3.
Copy your process
book's main page, processbook.htm, and any other files that are
linked to the main page into your folder A3. Make sure that the links
are made among the files that have been copied into the folder,
i.e., no hyperlinks should point back to your local area.
Requirements:
- Process book research with the five items specified above.
- If your group's process book is in your partner's folder, make a link from your own process book in your folder. Thus, your own process book may have just a link to the process book research in your partners. The links to your animation's avi files and maya files (which are due on later dates) should be placed in your own folder and linked to your own process book.
- Your process book must
be accessible from your name (link) in "student_works.htm" in \\Atec01\Midori\Drop
Box\4337.
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Due date |
9/29/2009 |
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Animation
(75%) |
The animation production part
of the assignment is not a group project. Each one of you is required
to produce two wireframe animations of the character
described in your process book research:
- In the
first animation, the character's walk should
be neutral, showing no particular emotion or mood.
- In the
second animation, the character's body language in its walk should express the
emotion that you selected in your process book research.
Requirements:
- Use the rigged character provided by the instructor.
- Each student should produce and submit two animations: a neutral walk and an emotional walk.
- Create a ground plane and make sure the feet do not go through it, float above it, or slide on it.In each animation, the
character should take at least 10 steps, with no looping or cycling.
- Arms should swing properly using either IK or FK.
- Torso should be twisted properly to bring the opposite shoulder and hip to the front.
- Among the nine factors influencing walking, Factors 1, 2, 3, 4, 7, 8, and 9 must be achieved. Extra points will be give for proper implementations of Factors 5 and 6 (flexion of trunk).
- Your character should
move forward in the world space. This is an assignment of a walk
cycle animation; however, unlike a 2D walk cycle in which the background
image is moved while the character keeps taking steps at the same
location, your character should move, not the world.
- Apply as many principles of animation as possible.
- Produce
playblast (or hardware rendered) animations in the AVI format. The
frame size
must be 320 x 240.
Important tips:
- Read the instruction for the given rigged character carefully and play with it for a while before working on the animation assignment.
- Work on a
neutral walk (Part 1) first and then work on the expressive walk
(Part 2).
- Start with the forward
movement (z-translation) of the legs (footControls) and the torso (globalControl). Work on the arms after keying and moving the character forward in space.
Submission: Submit
the following files in your (or your team mate's) A3 folder in
the class's submission folder \\Atec01\Midori\Drop
Box\4337\your_last_name\A3
- Scene files (Maya binary
files).
- AVI animations (10 mb
or less).
And create links from your
process book's main page to files above.
Notes:
- Do not save any files
other than the ones you are required to submit in the class's submission
folder. \\Atec01\Midori\Drop Box\4337 is
not a work space. Transfer your files to the specified folder,
and make sure the links work and the animation file is playable
before the class starts on the due date.
- If you really want to,
you can render your animation using software renderer, but this
assignment is about animation and you need to focus on animating.
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Due date |
10/6/2009 - Part 1: Neutral
walk work-in-progress -- Presentation in class after mid-term
10/13/2009 - Part 1: Neutral
walk due -- Presentation in class
10/20/2009 - Part 2: Emotional
walk due -- Presentation in class.
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